![]() They need an upgrade at some point, and here I'd really prefer it to be done retroactively to all planes. BoX DM graphics has one giant issue, and that's the horrible 2K damage decals. In BoX the DM seems much more dynamic and brutal, even if at its core it is simpler than ClOD DM. It looks like you just throw a bunch of matchsticks at it (seriously, that's what the ClOD tracers look like to me) and then it either starts burning or falls apart. In ClOD you never really get the sense, that you're doing damage to the plane you're shooting at. You are talking about our visual damage model, did you see those flaming 109s in that video? It looks absolutely rubbish. ![]() ![]() However, my appreciation for ClOC graphics kinda ends there. It don't think it's something that needs to be addressed at the moment, but I'd be happy to see 4K cockpits for the coming Pacific installments. It's not that the BoX ones are bad, they are just wholly unremarkable. We have improved outside skins of our aircraft by giving us the ability to create and use 4k skins (not fully implemented in the game yet though) however I think its now time to increase the quality of our cockpit textures and then hopefully one day the visual damage model as frankly put its not the bestĬlOD cockpits are superior to BoX, no ands, ifs or buts about it. I think it is mostly down to the texture resolution though. I have just been comparing footage of our spits cockpit to the cockpits of CLOD and I have to honestly say I prefer clod's in some regards, the metals of the canopy frame look so much better, they actually look metal. Just been watching this video and one thing that certainly is a shocker to me is the quality of cockpit textures
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